If you have read the chapter on Jobs, you should be familiar with how to find and manage jobs but to actually start making money for your company by completing jobs, you will need to obtain at least one aircraft. This chapter covers everything you need to know about renting or buying and maintaining your aircraft.
The global Aircraft Market is where you can either rent or buy a large variety of aircraft. To access the Aircraft Market, use the “World” menu and select “Buy/Rent Aircraft”. All aircraft that you will see on this page have been imported into the system by players like yourself.
Use the “Choose in a list” button shown above to gain access to the “Select an aircraft class” area below.
Tip: If you are looking to rent or buy an aircraft that you plan on flying yourself in your simulator, the best way to make sure that you select the right one is to use the blue “Search for the aircraft I have loaded in my Sim” button, located in the upper left. Your aircraft must be loaded up in your simulator at any airport, otherwise, OnAir will not be able to detect it. If your aircraft is not yet in the system, it will be imported as long as OnAir is able to successfully detect it.
The Aircraft Market window is divided into three main areas and they are described below:
1. To start searching the market for a specific aircraft, either load it up in your simulator at any airport and use the blue “Search for the aircraft I have loaded in my Sim” button, as described in the Tip: Tip above, or use the “Choose in a list” button on the right and then select an aircraft class from the drop-down box. You can provide an optional keyword (“172”, “Airbus” etc.) before clicking the “Search” button.
2. If you searched for the aircraft loaded in your simulator and OnAir is able to successfully detect it, this area will contain only the specific aircraft that you are looking for. If you used the Aircraft class drop-down box and performed your search that way, this area will display a list of all aircraft which are currently in the database that match your selected aircraft class. For client performance reasons, the list has multiple pages and can be sorted by clicking on the column titles and also filtered by using the little “filter” button in each column header. Selecting an aircraft in this list will place it into window #3, where you can search the market for its availability around a specific airport.
Below is a description of the contents in each column in the list:
- Sim: The simulator from which this aircraft was imported. This is very important if you plan on flying this aircraft yourself but has no effect on flights performed by your AI pilots.
- Type: This is the type (name) of the aircraft, as read from its config file when it was imported.
- Max Price: This column displays the maximum selling price that the system will charge for this aircraft in a used condition. Keep in mind that players can put aircraft that they own on the market also and charge any amount.
- Load: This is the maximum weight of cargo and passengers that you can load onto this aircraft.
- Range: This is the maximum range of the aircraft with full tanks of fuel.
- Speed: This column displays the average cruise speed of the aircraft in KTAS.
- Seats: This is the maximum number of passenger seats in the economy configuration.
3. This part of the Aircraft Market page is where you can perform a location-specific market search for any aircraft that you have selected in window #2. Your search radius can be set anywhere between 100 NM and 1,000 NM around any valid airport ICAO code. If you are not familiar with the ICAO code, you can use the “plus” button to search for an airport by its name. When ready, use the “Search Aircraft Database” button and after a short wait, you will see a list of all available aircraft matching your parameters. You can sort the list by clicking on the column titles and also filter it by using the little “filter” button in some of the column headers. Below is a description of the contents in each column in the list:
- ID: This represents the registration number of the aircraft.
- Hours: This is the total number of airframe hours for this aircraft. Hovering over this value will display a tooltip that shows how many hours are considered high time for this type of aircraft. Aircraft with over high time hours have a greater chance of engine failure.
- Condition: This represents the condition of the airframe. This value decreases with flights and with time but can be increased with repairs and during 100-hour and annual checkups. The condition affects the probability of failure of aircraft components and the lower the condition, the higher the maintenance cost will be. Hovering over the colored bar will display a tooltip with the exact condition of the airframe. The colored bars represent the following ranges:
- Green: 91% - 100%
- Yellow: 76% - 90%
- Orange: 61% - 75%
- Red: 0% - 60%
- Engine: This column shows the condition of the worst engine on the aircraft, or of the only one, in the case of a single engine aircraft. Hovering over the colored bar will display a tooltip that shows the engine number and its exact condition. The colored bars represent the same ranges as in the Condition column.
- Airport: This is the current location of the aircraft. Hovering over the ICAO code will display a tooltip with a short name of the airport and its size and elevation.
- Range: This column displays how far the aircraft is from the search location.
- Sell Price: This is the price that you will have to pay to buy this aircraft. Please note that some aircraft are only available for rent.
- Rent Price: This is the hourly rental cost for the aircraft. Please note that some aircraft are only available to buy. There are realistic minimum daily rental charges for each type of aircraft but if you are not playing on Survival Mode, these minimums can be adjusted in the Global Settings by using the “Minimum Aircraft renting time” drop-down box. The options are Realistic, Medium, and Low:
|Single Engine Piston||4h/day||2h/day||1h/day|
|Jets and Heavy Jets||8h/day||4h/day||2h/day|
- Actions: This column contains the “Get Detail” button which when used, loads the Aircraft Details page described in the following section.
This page, containing all the details about a specific aircraft, can be accessed in several ways by using the button with three little dots located:
- On the Live Map (at the bottom right corner of each aircraft tile).
- On the My Aircraft page, accessed from the “My Company” menu.
- On the Airport Details page where the aircraft is located (in the My Aircraft area on the right side of the page).
1. In this area, you will find buttons that are relevant to the current state of the aircraft:
- Events: This button opens up a window with a record of all events pertaining to this aircraft. This includes loading of cargo or passengers, flight diversion messages due to weather, changes in the aircraft’s value, any registered flights, wear and tear changes etc. You can maximize this window to see any text that might otherwise be cut off.
- Flights: This button loads the My Flight Logs page for this aircraft. On this page, you will find a detailed record of every flight made with this aircraft while in your fleet.
- Checkride: If this aircraft is currently in your company’s fleet and not otherwise busy and you don’t yet have a certificate to fly this type of aircraft, you can use this button to start a checkride. Checkrides can also be started from the Live Map and from the My Aircraft page and are described in detail in the Checkrides section of the Flights chapter.
- Maintenance: If you currently own this aircraft and it is not otherwise busy, you can use this button to load a page from which you can perform maintenance or repairs on this aircraft. This page is described in detail later in this chapter. Please note that you cannot perform maintenance or repairs on rented aircraft.
- Stop the Rent (not shown in the picture): If you are currently renting this aircraft and it is not otherwise busy, you can stop renting it by using this button. A small window will open and show any financial implications that you will face by stopping the rent. You can then accept or decline.
- Unmoderated Aircraft (also not shown in the picture): If this aircraft has not yet been moderated (its parameters checked and adjusted for realism by our staff), you will find a message informing you of this on the right side of this area. As the message will state, be aware that the parameters of this aircraft may change in the near future.
Tip: Always try to return your rented aircraft to where you rented it from and with at least as much fuel as it had when you got it. This will prevent you from having to pay a fee to have the aircraft flown back to its home location and/or being refueled.
2. This area contains details pertaining to the aircraft’s operation and limits:
The following data is taken directly from the simulator when the aircraft is imported by a player and cannot usually be changed, even if it does not accurately portray values of the real aircraft:
- Fuel Capacity (and number of fuel tanks)
- Empty Weight
- Max. Cargo Load
- Max. Gross Weight
The following data is gathered from the players flights and updated automatically each week :
- Estimated Cruise FF (Fuel Flow)
- Practical Range
- Design Cruise Speed
The following data is moderated by our staff and can be changed, if found to be sufficiently inaccurate:
- Fuel Type
- Design VS0 (stall speed in landing configuration)
- Needs a copilot - a copilot is needed when either the maximum gross weight is greater than 12,000 lbs. or if the maximum seating capacity is 14 or more.
- Maximum Seats - this is the maximum number of passenger seats in an economy configuration and is initially calculated with a formula that involves the aircraft’s weight and fuel capacity
Note: The estimated average fuel flow and cruise speed values shown on the Aircraft Details page only apply to flights performed by AI pilots. Flights that you perform yourself, use your actual performance within your simulator. To get accurate data for fuel flow and cruise speeds at different altitudes, we have implemented a mechanism where each flight performed by a non-AI pilot consolidate the aircraft metadata in the global database.
|Aircraft Empty Weight is more than||Minimum airport size||At least one runway length is more than|
|350 000 lbs||5||10000 ft|
|280 000 lbs||4||8500 ft|
|240 000 lbs||3||7000 ft|
|75 000 lbs||2||5000 ft|
|20 000 lbs||1||2300 ft|
3. Here, you can upload a free rights image of the aircraft. Please keep in mind that this image can be seen by all other players and needs to be free from any copyright issues. The best way to do this is to capture simulator screenshots while flying. If there is more than one image already present, you can use the left/right arrows below the image to cycle through them.
4. This area contains specific details about the aircraft’s condition and maintenance costs, as well as some other important information, including the aircraft’s current location:
- Airframe Condition: This represents the condition of the airframe. This value decreases with flights and with time but can be increased with repairs and during 100-hour and annual checkups. The condition affects the probability of failure of aircraft components and the lower the condition, the higher the maintenance cost will be.
- Engine(s) SMOH: This is the amount of running hours that have passed Since the last Major OverHaul for each of the aircraft’s engines. The Time Between Overhaul is listed under Engine TBO. You can continue flying when you reach the TBO, but the risk of engine failure will greatly increase with time.
- Engine(s) Condition: This displays the condition of each engine on the aircraft.
Important: An aircraft with any engine that has a condition of 50% or lower is not operational and must be repaired before it can be flown again. Complete engine failure is only possible for AI flights.
- Registration Number: The unique registration number for this aircraft.
- Airframe Time: This is the total number of flight hours for this aircraft. You can hover over the small “i” to see what is considered high time for this type of aircraft. Aircraft with over high time hours have a greater chance of engine failure.
- Fuel on Board: Here, you can see the current amount of fuel followed by the maximum fuel.
- Date of next annual checkup and Hours left before 100h inspection: This is important because an aircraft cannot fly if one of these is required.
Tip: Take note of these before you rent or buy and also keep an eye on them from time to time to ensure that you don’t create a delay for your job deliveries because you forgot to perform one of these maintenance services before they were due.
- Estimated by Expert: This is the expert appraised market value of the aircraft in its current condition.
- Seats: This is the current number of seats followed by the maximum number of seats on this specific aircraft. Owners can remove seats to make room for more cargo so keep an eye on these numbers, especially if you plan on renting this aircraft because you won’t be able to change the seating configuration unless you buy it.
- Aircraft unique ID: This code represents the aircraft’s unique ID within the OnAir World. You may be asked to provide the developers with this code if you need help with an issue pertaining to this aircraft.
- Cost Estimations: This area displays the known costs of several maintenance services, as well as the time between overhaul (TBO) for the engines. The cost for any other specific maintenance or repair services can be obtained with a quote on the Aircraft Maintenance page, which is described later in this chapter.
- If applicable, below the Cost Estimations area, you will see information about the aircraft’s current rental status - either when this is an aircraft that you are renting or if this is your own aircraft which is being rented by another player’s company.
Important: You cannot perform maintenance or repairs on rented aircraft. If one of your rented aircraft requires such service and is no longer operational because of this, you will have to stop the rent which will cause it to be returned to its home location, where it can be serviced or repaired by the owner (either OnAir or an actual player). You may have to pay some costs, but the majority will be taken care of by the owner’s insurance. Any cargo, passengers and crew that were on board the aircraft will be unloaded at the airport before the aircraft is returned. You can then make arrangements to continue transporting your load with another aircraft.
5. In this area, you can rent and/or sell your aircraft to other players within the OnAir World:
- If you would like to make it available for rent, you can decide the per hour price as well as the latest date when the aircraft has to be returned.
- If you would like to sell it and are not in a hurry, you can put the aircraft on the market by entering whatever price you like. You can also sell it immediately by using the “Immediate Sell” button and you will instantly receive the immediate selling price listed, which is usually less than the appraised value of the aircraft.
Tip: Remember to use the checkboxes to “Allow Renting to Players...” and/or “Put on market...”, otherwise your aircraft will not be available for others to rent or buy. After you have made any changes, please use the “Update” button. Of course, if you don’t own this aircraft, the “Sell and Rent status” area will not be visible.
6. This shows details about any cargo or passengers that are currently loaded onto the aircraft:
You can hover over the ICAO codes to see a short airport name and its size or you can click on them to load the Airport Details page. You can also hover over the colored “Due” dot to see how much time is left before a load of cargo or passengers is due.
The My Aircraft page, accessible from the “My Company” menu, contains a list of every aircraft that is currently in your company’s fleet. This includes both rented and owned aircraft.
From here, you can view the main properties of your aircraft as well as manage each one by using one of the action buttons in the Manage column. If an aircraft is not in flight, you can click on the airport code in the Position column to open up the Airport Details page for the airport where the aircraft is currently located. The Status column contains icons corresponding to each aircraft’s current state as follows:
* Apron work indicates loading/unloading or refueling.
** In warp indicates that the aircraft is unavailable because accelerated time was used in the simulator during the flight. It will become available when the actual real time that the flight should have been completed has passed. This warp delay can be disabled in the Global Settings if you are not playing on Survival Mode by using the ”Don’t force time in sim” option.
Note: Hovering over any of the aircraft status icons will display a tooltip with more details.
In the Manage column, you will see action buttons that are applicable to the aircraft’s current state:
- Prepare the next flight (only available if the aircraft is not busy) - loads the initial Flight Preparation page where you can load fuel, cargo and passengers.
- Fly (only available if the aircraft is in the middle of refueling or loading/unloading) - loads the second and final Flight Preparation page where you can finalize your flight’s departure.
- Resume Flight (same icon as ”Fly” and only available if you have already started tracking the flight but have left the Flight Tracking page) - loads the Flight Tracking page for this flight.
- Take a checkride (only available if you are not yet certified to fly this type of aircraft and if it is not busy) - loads the Flight Tracking Preparation page, allowing you to start a certification checkride using this aircraft from its current location. See the Checkrides section of the Flights chapter for more details.
- Maintenance (only available if you own this aircraft and it is not busy) - loads the Aircraft Maintenance page for this aircraft where you can perform a variety of services and repairs.
- Find jobs at the current airport (only available if this aircraft is not in flight) - loads the Logistic Center and starts a search for jobs around the aircraft’s current airport.
- Work orders - loads the Work Orders page where you can create a multiple leg flight schedule for this aircraft.
- Aircraft events log - opens up a window with a record of all events pertaining to this aircraft. This includes loading of cargo or passengers, flight diversion messages due to weather, changes in the aircraft’s value, any registered flights, wear and tear changes etc. You can maximize this window to see any text that might otherwise be cut off.
- Aircraft flights log - loads the My Flight Logs page for this aircraft. On this page, you will find a detailed record of every flight made with this aircraft while in your company’s fleet.
- FBO search - loads the FBO Search page with results centered on the current airport.
- Aircraft details - loads the Aircraft Details page.
- Stop the Rent (only available if you are renting this aircraft and it is not busy) - allows you to stop renting this aircraft. A small window will open and show any financial implications that you will face by stopping the rent. You can then accept or decline.
Tip: Always try to return your rented aircraft to where you rented it from and with at least as much fuel as it had when you got it. This will prevent you from having to pay a fee to have the aircraft flown back to its home location and/or being refueled.
The Work Orders feature is designed to help take some of the micromanagement load out of your busy day as an airline CEO, by allowing you to create multiple leg flight schedules for your aircraft, which they will follow automatically on their own. Work Orders are attached to individual aircraft and can be accessed from the My Aircraft page.
When you use the Work orders button on an aircraft for the first time, you will be taken to a blank Work Orders page from which you can create your first Work Order. Once you do that, you will see a page similar to the picture above (except that one leg has already been added in the above example). Details on the functionality of this page are described below:
- Header: The blue header shows the aircraft name and registration as well as its location and a button to display it on the Live Map. The current UTC time is also shown.
- Add Work Order and Refresh: With these buttons, located just under the header, you can add a new Work Order for this aircraft and refresh the Work Orders status.
- Work Orders list: Below is a horizontal list of all the Work Orders that have been created for this aircraft. Each box shows the Work Order name, starting date/time and status. You can also start and delete each Work Order and pause it if it is in progress. At the bottom of each Work Order box is a progress bar. Clicking on any Work Order box will select it and display its information below.
- Title: Here, you can name the currently selected Work Order to make it easier to keep track of. This title will also appear in the finished Work Order notification.
- Start Date: This is where you can enter the date and time for when you would like the Work Order to start. The default is one hour from when it was created.
- Status: The status of the Work Order.
- Pilot, Copilot and Attendants: Here, you can select the crew for each of the legs.
- Add a Leg: By using this button, you can add flight legs to this Work Order which will show up in the Legs list below. Each leg in the list will display either a leg number (if no destination has yet been set) or also the leg destination/distance and leg status. If there are any issues that are preventing this leg from being completed, a message in the leg box will inform you of the details. Clicking on a leg will select it and allow you to edit its load in the job list in the middle of the page.
- Move Up, Move Down and Delete Leg: You can change the execution order of the currently selected leg or delete it by using one of these buttons.
- Destination and Alternate: This is where you can enter the destination and alternate for each leg.
- Weights: The area under the Destination and Alternate input fields displays information necessary for you to assign the correct amounts of load for each leg. If you assign more than the aircraft can carry, a message in red will inform you of this.
- You can create empty load legs. You may need to do this if a job’s load that you want to include in a Work Order is not at the same location as the aircraft.
- You can also add legs to a Work Order, even after it has been started. Just use the “Work orders” button again on the My Aircraft page (you can also check the detailed status or progress of each Work Order this way).
- If a load needs to continue on through a multi-leg journey, remember to use the “Load?” button on each leg, otherwise it will be left behind.
- The aircraft will refuel automatically at each leg, if fuel is available at the airport. If you have an FBO at the airport, your own fuel will be used. Otherwise, the least expensive fuel will be used.
The main area, in the middle of this page, consists of a list of your pending jobs that you can load for each of the selected legs. You can even load Logistic Query Jobs. The “Load?” checkbox will cause the cargo or passengers to be loaded (you can split the load just like when you are preparing a single flight). If the “Required?” checkbox is selected (on by default), the aircraft will wait for this particular cargo or passengers to be available before continuing on. This can be helpful for loads that have time constraints that may not be available for pick up when the aircraft is ready to move on to the next leg. If it is crucial that the load is picked up, leave the “Required?” checkbox on and the aircraft will wait until the load is available. Otherwise, you can leave it off and the aircraft will continue on its way without it, if the load is not available when the aircraft is ready for departure.
Work Order Example
Below, is an example of how to set up a small Work Order. Work Orders with many more legs, are of course also possible.
First, here are the jobs that we will be using for this example. They are all small enough for a Cessna 172:
And here is a visual map of what each of our 5 Work Order legs will look like:
- Leg 1: For the first leg of this Work Order, we will send the aircraft from its starting position (LFHR) to deliver the 324 lbs. of Equipment Pallets to LFHT. However, at LFHR, we will also load the 96 lbs. of Chemicals that need to be delivered to LFHA, in leg 2.
- Leg 2: In this leg, after having delivered the Equipment Pallets from leg 1, the aircraft will continue on to LFHA to deliver the Chemicals.
- Leg 3: When the Chemicals are delivered, the aircraft will pick up the Tourist here at LFHA who needs to travel to LFLZ.
- Leg 4: We don’t have anything to load at LFLZ once the Tourist has deboarded and our next load is at LFLC. So, for this leg, we will fly empty to LFLC, where we will pick up our final load of 210 lbs. of Food Crates.
- Leg 5: This is the final leg of our little Work Order. Upon arriving here at LFLC, the aircraft will load the Food Crates and deliver them to LFLV, at which time this Work Order will be finished.
And here is what this Work Order looks like, once it has been set up and started (the aircraft will automatically go through each leg, refueling along the way, without the need of any further input from you. If there are any issues, the details will be shown in each of the leg boxes on the left side of the page):
The Aircraft Maintenance page (only accessible for aircraft that you own) is where you can change seat configuration and perform maintenance and repair services on your aircraft. You can access this page from:
- The Aircraft Details page.
- The Airport Details page where the aircraft is currently located, by clicking the airport ICAO code link.
- The My Aircraft page.
- Seats Configuration: Here, you can change the number of seats on the aircraft in each of the three classes. Please note that Business and First-Class seats take up more space, so you won’t be able to have as many of them as Economy-Class seats. The benefit of having better class seating is increased reputation gain at the end of a flight. If you don’t plan on transporting passengers on this aircraft, you can remove seats by entering a negative value in the “Changes” fields. Doing this will provide you with extra cargo capacity.
- Maintenance: In this area, you can choose the type of maintenance or repair service that you would like to have performed.
- Get a quotation: Once you have selected at least one service in one of the two areas on the left side of the page, you will be able to use the “Get a Quotation” button and the costs associated with the service you are requesting will be displayed. When ready, use the “Pay and start work” button and your aircraft will be taken into the workshop and just like in the real world, become unavailable for some time (see the table below for more details):
|Base time to complete*||Amount repaired or other effect|
|Seat configuration||30 min/seat||More reputation gain for better seats after each flight and more cargo space if seats are removed|
|100-hour inspection||1 day||100-hour time is reset and engine/airframe repair is applied|
|Annual checkup**||3 days||Date is reset and airframe and engine condition are set randomly to between 97% and 100%|
|Airframe repair||1 day||Condition is first set to 61% if it’s lower and then increased randomly another 2% - 10%|
|Engine repair||1 day/engine||Same as for airframe above|
|Engine replacement**||1 day/engine||Brand new engine(s) with zero hours and 100% condition are installed. SMOH is also reset.|
|Job Preparation||10 minutes||Time needed to fill out paperwork, etc.|
*The base time to complete is further modified by the skill of the mechanics used.
** Requires a Level 2 workshop.
Note: To perform any maintenance or repairs, the selected FBO must have a workshop that matches your aircraft class (Single Engine Piston, Turboprop, Jet, etc.). In addition, if you need to perform an annual checkup or have an engine replaced, the workshop must be Level 2. However, if the above is not available, a maintenance truck can be called for an additional cost, which will be displayed in the quotation. You can see the FBO sections of the Airports and FBOs chapter for more details on how to determine what workshop services are available at each airport and FBO.
New or updated aircraft addon import process:
Make a Test Flight
- Go to the “Options > Import New Aircraft” menu
- Load the aircraft you want to import on an airport in your simulator and fill the required field
- Follow the instructions to make a valid Test Flight
- As soon as a valid Test Flight is registered, the aircraft appears in the Aircraft Moderation Status list accessible from the “World > Aircraft Moderation” menu.
- The aircraft are moderated by order of submission.
|The Test Flight has been made and the team will moderate it.|
|The team moderated the aircraft and it has been accepted. It is ready to use in OnAir on all worlds.|
|The team moderated the aircraft and it has been rejected. The reason is noted in the ‘Comment’ column.|
|The Test Flight has been made but included incoherent data. Any user can redo the Test Flight.|
Change Requests for existing Aircraft
Any player can submit a Change Request on the key parameters of any aircraft.
Change Requests for an aircraft are displayed in a list accessible via the “Change Requests” button.
Each player can upvote one Change Request for each aircraft.
The aircraft database will be reviewed and updated accordingly 7 days after approval.
If the aircraft value decreases when a Change Request is applied, the companies that own this type of aircraft are refunded for the value difference.
OnAir support aliases: when 2 aircraft add-ons are very similar and a test flight has been made for each of them, you can fly with either one of them.
Aircraft are similar when their core characteristic are close enough:
- Fuel Total Capacity less than 5%
- Empty Weight less than 5%
- Mas Gross Weight less than 5%
- Cruise speed less than 10%
- Fuel Flow less than 15%
But the aircraft still needs to have the same:
- Engine Type
- Number of engines
- Number of fuel tanks
- Copilot needed
This allows for instance to buy an C182 in XP11 and fly with an alias in MSFS.