This chapter covers everything you need to know about AI employees; how to evaluate and hire them to work for your company and how to manage them, once they are in your employ. In order to hire employees, you will need to unlock the appropriate skill in the Company Skill Tree.
The Job Market is where you can search for, evaluate and hire AI pilots, flight attendants and mechanics. To access this page, use the “World” menu and select “Hire Employees”.
On this page, you will see a list of all AI pilots, flight attendants and mechanics within the OnAir World that are currently looking for work, each category being on its own separate tab. The columns can be sorted by clicking on the column titles and most can also be filtered by using the little “filter” button in the column headers. The following list gives details about the contents of each column, except for the employee skills, which are found in the next section:
- Name: The name of the potential employee.
- Flight Hours (does not apply to mechanics): The amount of flight hours the employee has on their record.
- per Week: In this column, you will find the weekly minimum salary that you will have to pay this employee when they are working for your company long-term.
- per Hour: In this column, you will find the per-work-hour wage that you will have to pay this employee when they are working for your company long-term. This is in addition to the weekly minimum salary.
- Wages: If you hire an employee for short-term work as a freelancer, this is the per-work-hour wage that you will have to pay them while they are working as a freelancer for your company.
- C: This column shows the number of aircraft type certifications that each potential employee has. To see more details, use the “Evaluate” button in the next column.
- Evaluate: You can use this button to show more details about each potential employee, before you decide to hire them for your company.
Each employee has two different skills that affect their performance and the values of both skills are always used to determine the employee’s salary. Each skill has a range of 0 - 5 and higher values are always more beneficial. The colored skill bars can be hovered over to display a tooltip which shows the exact value of the skill.
- Punctuality: Affects departure and arrival taxi times and the success chance of landing in bad weather.
- Resistance under Stress: Affects airframe deterioration and chance of a broken engine during flight, the company reputation change after each flight and the success chance of landing in bad weather.
- Punctuality: Affects departure and arrival taxi times.
- Resistance under Stress: Affects airframe deterioration and chance of a broken engine during flight and the company reputation change after each flight.
- Flight Attendants
- Pax Care and Effectiveness: Both these skills affect the company reputation change after each flight.
- Precision: Affects amount repaired.
- Effectiveness: Affects time needed for repairs and aircraft reconfiguration.
To see more details about a potential employee, you can use the “Evaluate” button on the Job Market page.
This page will vary slightly, depending on whether the potential employee is a pilot, flight attendant or mechanic.
The left side of the page displays personal information as well as the salaries and wages that must be paid if you decide to hire this employee to work for your company. Here, you will also find details about their skills and which aircraft they are certified to fly or work on.
The right side of the page contains the business aspect for this potential employee, in relation to hiring them to work for your company. In the upper portion, you can sign a contract to hire them for your company on a long-term basis. All you need to do is enter a valid airport ICAO code for where you would like their home base to be, use the “Sign Contract” button and they will join your company.
Tip: When an employee ends their daily work duty, they automatically sleep for 8 hours (unless you have this turned off in the Global Settings). If this happens to be at their home base (or at an FBO where you have available crew quarters), your company will not be charged for hotel fees. Mechanics do not have work duty hours; they can work around the clock.
At the bottom right side of the page, you can hire this employee to work for your company as a freelancer, for a maximum of three days. Select the number of days, enter a valid airport ICAO code and they will join your company on a short-term basis.
- When your regular crews are resting or are otherwise unavailable and you need to have a job delivered as soon as possible.
- If you mainly fly cargo but have accepted a passenger delivery job which requires flight attendant(s) and you don’t want to hire long-term employees for just one delivery.
- If you need a copilot for just one flight.
- If you would like to transport yourself to another location but don’t have the time to fly in your simulator (and when public transportation would take too long), you can hire a freelancer to fly you as a passenger to where you want to go.
Keep in mind that freelancers will usually cost you a bit more per hour/day than long-term hires, but they are great for impromptu jobs and they do not require severance pay when they stop working for your company.
This page, accessible from the “My Company” menu, lists every employee that is currently working for your company. This includes both long-term hires and freelancers.
Just like on the Job Market page (where you can hire new employees), this page divides the list into tabs for pilots, flight attendants and mechanics. The list includes employee portraits and names (your own name is displayed in bold) as well as other important information:
(The status icons can be hovered over to see more details.The employee is on a 14-hour work duty cycle but is not currently busy. They are awaiting your orders. If they receive no orders, they will enter the 8-hour sleep state after their duty cycle is over.
- Status: In this column, you can see what the employee is currently doing, as described below:
- The employee is rested and idling but has not started a 14-hour work duty cycle. As soon as you give them an order, their work duty cycle will begin. If they receive no orders, they will remain in the idle state indefinitely if they are a long-term hire or they will leave your company at the end of their contract if they are a freelancer.
- (Does not apply to mechanics) The employee is a crew member on an active flight.
- When accelerated time during a simulator flight is used, you and any other crew on board will be ”in warp” and unavailable to fly again until the actual time passes when the flight should have been completed. This warp delay can be disabled in the Global Settings if you are not playing on Survival Mode by using the ”Don’t force time in sim” option.
- The employee is traveling to a new location; either by public transportation or as a passenger on a company aircraft.
- The employee is being relocated to a new home base. Your company won’t be charged hotel fees when employees rest at their home base (or at one of your FBOs where you have available crew quarters).
- The employee is undergoing training. This could be either skill training or aircraft type certification.
- The employee is resting, either after their 14-hour work duty cycle or when asked to do so by their CEO (you!).
- Until: Some employee states have an end date and time and it can be seen in this column.
- Position: This is the employee’s current location which could either be an airport or the registration number of the aircraft on which they are working as an active crew member. In either case, the location is a link and can be hovered over to see a short airport name or clicked to access either the Airport Details or Aircraft Details page.
- Freelance end: For freelance employees, this column shows the date and time when their contract expires.
- Flight Hours: (Does not apply to mechanics) This shows the number of total flight hours + the number of hours that this employee has flown while working for your company.
- The remaining informational columns contain the same details as described in the Job Market section, earlier in this chapter.
- The final column contains the “Manage” button which loads the Employee Management page described next.
This page displays details about a specific employee and also allows you to manage them, if they are not currently busy. You can access this page from:
- The My Employees page described above, by using the “Manage” button.
- The Live Map, by clicking on an employee’s portrait icon.
- The Airport Details page where the employee is currently located, by using the “Manage” button.
This page will differ slightly, depending on whether the employee is a pilot, flight attendant or mechanic.
In the upper area, you will see personal information about the employee and how much you are paying them. The icon in the upper right indicates whether this employee is a pilot, flight attendant or mechanic.
In the bottom area, are additional details about this employee including their current status, location, work duty hours and which aircraft classes they are certified to fly or work on.
Under the portrait are action buttons that allow you to manage the employee. These buttons will only be available if the employee is not busy. The only possible actions for freelancers are “Transport” and “Rest Now”.
- Relocate: Ask the employee to move to a new home base. Your company will not be charged hotel fees when employees rest at their home base (or at one of your FBOs where you have available crew quarters).
- Transport: Ask the employee to travel to a new location by public transportation. The time needed to complete this depends on the distance.
- Rest Now: Employees in OnAir need rest, just like in the real world (this does not apply to mechanics). An employee’s work duty ends 14 hours after their first assignment of the day. During these 14 hours, they can fly a maximum of 9 hours. At the end of their duty, they need to sleep for 8 hours which they will automatically do, as long as they are not in the middle of an assignment. However, if you would like them to be ready for a new duty cycle sooner, you can use this button and ask them to rest now.
Note: If an employee exceeds their duty hours, your company will be charged a fee of 500cr each time. If you are not playing on Survival Mode, you can turn off employees’ automatic rest in the Global Settings by using the “Disable employees rest” option, but the overtime penalty will still apply.
- Training: This opens up the Employee Training page, described in the next section.
- Fire: If you no longer need this employee in your company, you can fire them. When you use this button, a new page will load showing you how much regular pay and severance pay you will owe them before they leave your company and return to the global Job Market. You can then accept or decline.
This page, accessible from the Employee Management page described above, is where you can ask a long-term hire employee to undergo training. This page is not available for freelancers.
At the top, you can use the drop-down box to select an aircraft class that you would like the employee to train for. Each class type qualification training takes 2 days. Once selected, use the “Start training” button just under the drop-down box.
At the bottom, you can ask your employee to attend training to enhance their skills. The skills shown will differ based on whether the employee is a pilot, flight attendant or mechanic. Each skill is described in detail in the Job Market section, earlier in this chapter. When ready to send them off to school to train skills, use the “Start Skills training” button at the bottom of the page.