In this chapter, you will learn all you need to know about preparing, conducting and tracking your flights within the OnAir World.
Before you or your AI pilots can take to the skies, you will need to visit two Flight Preparation pages before each flight. You can access the first page by using this button: . It will only be available if the aircraft is not busy. The button can be found:
- On the Live Map, on each aircraft’s tile.
- On the My Aircraft page, in the “Manage” column.
- On the Airport Details page where the aircraft is located, in the “My Aircraft” area on the right side of the page.
First (initial) Flight Preparation page.
The first Flight Preparation page (shown in the picture above), allows you to refuel and load your aircraft. The blue header displays the aircraft type and its registration number and its current location, followed by a short airport name. It also shows the current UTC time and date.
1. Fuel Levels: If this airport sells the type of fuel needed for your aircraft (either 100LL or Jet), you will see a list of all of your aircraft’s fuel tanks here. You can either use the “ALL” slider and OnAir will evenly distribute the fuel among each fuel tank or you can fill them individually to the desired levels.
- If you are going to fly yourself in your simulator, you can redistribute the fuel on your aircraft after flight tracking has started, as long as the total fuel does not exceed the amount you have chosen here at any time.
- You can click on the blue slider handles and use the arrow keys on your keyboard for more precise control.
- You can remove fuel from any fuel tank but if you remove more than the initial amount, the fuel will be disposed of and you will not be reimbursed for it.
- Not every airport has 100LL fuel and even fewer have Jet fuel. If one of your aircraft is out of fuel at an airport that does not sell the fuel you need, you can purchase one or more portable fuel cans (5.3 gallons each) from the Airport Details page of any airport that does sell it. These can then be transported as regular cargo to where your stranded (out of fuel) aircraft is. If you have transported any fuel cans (with the correct fuel type) to this airport, you can use the blue “Refuel using Fuel Container” button to refuel your aircraft.
- There is a skill in the Company Skill Tree that decreases the amount of fuel used by your AI pilots.
2. Fuel Data: If this airport sells the type of fuel needed for your aircraft (either 100LL or Jet), this area will contain a “Select FBO” drop-down box which lists every system and player owned FBO that sells the type of fuel that your aircraft needs and the price per gallon at each one. It will also show details about your currently proposed fuel purchase. If your needed fuel is not available here, you will only see details about your current fuel on board in gallons and pounds, your useful load and the estimated range of your aircraft with the current amount of fuel on board.
- Always check the “Select FBO” drop-down box to find the FBO with the best fuel price before you confirm your fuel and payload.
- Remember to load extra fuel for every flight. In addition to what is needed for the planned flight, you will need reserve fuel for a flight from your destination to the alternate and for an additional 30 minutes of cruise flight to be able to start a flight. However, if you are preparing a flight that you will fly yourself in your simulator and OnAir is advising you that you don’t have enough fuel for the trip but you are sure that you do, you can input a closer destination and/or alternate but still fly to your original desired destination. OnAir will register your flight based on where you land, not on what you input when preparing a flight.
3. Payloads: If you have any cargo or passengers available for pickup at this airport, this is where you can load them onto your aircraft. Each load shows:
- Its destination, including the distance from this airport and a magnetic heading
- A description of the load
- A checkbox and slider with which you can load/unload the cargo or passengers onto your aircraft
▪ You can split loads of cargo and passengers and fly them in multiple trips or even with multiple aircraft by yourself or with the help of AI pilots.
▪ A small clock icon next to one of the checkboxes for any cargo or passengers, indicates that this particular load may not yet be available for pickup. If that is the case, the checkbox will be disabled. Details on jobs with time constraints can be found in the Job Search Results section of the Jobs chapter.
▪ Below the cargo and passenger loading area is a spinner where you can reserve seats for company employees (including yourself). This is very helpful if you want to transport employees or yourself quickly to another location or perhaps to have an extra duty crew on board. Choosing which company employees to board is done on the second (final) Flight Preparation page, described later in this section.
4. Weight: This area shows the weight of what is currently loaded onto this aircraft.
- The crew weight includes every crew member that is needed to conduct this flight as well as any seats reserved for other employees that you have chosen to fly on board. For small GA aircraft, this could be as little as 190 lbs. for just the pilot. For flights that require a copilot and flight attendants, it will be much higher.
- The Total Payload consists of all fuel, crew, cargo and passengers on board.
- The Useful Load is the aircraft’s maximum gross weight minus its empty weight and all fuel on board.
5. Balance: If you want to let OnAir take care of the balance, it will try to arrange your load correctly among all the load stations on your aircraft automatically whenever you load/unload any cargo or passengers. However, if you would like more control, especially for more complex aircraft, you can choose how much weight to load in each station manually in this area. The only requirement is that you assign at least your Due weight.
- If you are going to fly yourself in your simulator, you can rearrange the load on your aircraft after flight tracking has started, as long as the total weight of the load is at least as much as your Due weight at all times.
- If for any reason the Assigned weight here is showing less than the Due weight, a blue “Auto” button (not shown in the picture above) will become available in the Balance header. Using this button will cause OnAir to automatically try to arrange your load correctly among all the load stations on your aircraft and make sure that your Assigned weight matches your Due weight.
6. Confirm Fuel and Payload and Confirm and Go Fly Now: These two buttons below the Payloads area, will only be blue and enabled when your Assigned weight is at least as high as your Due weight. Using either one of these buttons will send your order to the airport’s apron agents, who will take care of the loading/unloading of fuel, cargo and passengers.
o When you use the “Confirm Fuel and Payload” button on the left, your aircraft will be loaded or unloaded and you will be taken to the Live Map page where you will have to wait for the apron work to finish before you can use the aircraft again.
o When you use the “Confirm and Go Fly Now” button on the right, your aircraft will start the loading or unloading process and you will also be taken to the second (final) Flight Preparation page where you can finalize your flight’s departure, as described next.
Second (final) Flight Preparation page.
You can access the second and final Flight Preparation page in the following ways:
- By using the “Confirm and Go Fly Now” button described above.
- If the aircraft is in the middle of apron work (refueling or loading/unloading), by using the
Fly button found on the Live Map, on the My Aircraft page and on the Airport Details page where the aircraft is located
1. Fuel, Passengers and Payload Management: This area displays the progress of refueling as well as loading/unloading of all cargo and passengers. Once all three areas display a green “OK” status, as is the case with the cargo in the picture above, the aircraft is ready.
2. Select the intended destination: This is where you can enter a valid airport ICAO code as your intended destination. When a valid airport code has been entered, OnAir will automatically choose an alternate destination airport. You can override this and enter a different alternate, if you wish.
- If you are going to fly yourself in your simulator, you don’t need to fly to the selected alternate in case of bad weather - it's just there as a suggestion and it will also be displayed on the Flight Tracking page. OnAir will register your flight wherever you end up landing, even if it’s not at the destination or alternate airports. However, if this will be an AI flight and landing at the original destination is not successful because of bad weather, the AI pilot(s) will attempt to land at the alternate airport. If that is also not successful, they will look for the nearest airport with good conditions. More details on weather within the OnAir World can be found in the Weather section, later in this chapter.
- After entering the ICAO code for your flight’s destination, double check that it’s the correct airport by hovering over the ICAO code of your job’s actual destination to see if the airport names match. This way you won’t end up flying to the wrong location.
3. Select the Crew...: This is where you can select any additional crew that may be needed for the flight. If you reserved seats for company employees for this flight on the initial Flight Preparation page, you can select which employees should board the aircraft as passengers from the box on the right. You can even board the aircraft yourself. Keep in mind that only employees who are not part of the active crew can be passengers.
4. Start the flight: Once everything is set up, you can start the flight!
- If you are going to fly yourself in your simulator, use the “Start Flight Tracking” button on the left which will load the Flight Tracking Preparation page, described in detail later in this chapter.
- If this is a flight that will be conducted by one of your AI pilots, select a pilot from the drop-down box and then use the “Launch Flight when Ready” button on the right which will start the flight. You will then be taken to the Live Map where you can view the flight’s progress.
▪ A crew member is either not at the airport or is otherwise busy (sleeping, training, being transported or relocated). You will see notes on the final Flight Preparation page that indicate the reasons, either in red text or by hovering over an employee’s name. You can also check the My Employees page for details.
▪ Some jobs require you, the company CEO to fly them personally. These jobs show a little blue joystick icon in their details on the Pending Jobs page. If you have any cargo or passengers on board that require you to fly them personally, you will see a message to that effect in area #4 and you won’t be able to have this flight conducted by an AI pilot.
▪ In order to start any flight, all required secondary crew must be assigned first before you can either fly yourself or select an AI pilot for the flight.
▪ An AI flight can be queued up with the “Launch Flight when Ready” button, even while the aircraft is still being loaded but you won’t be able to start a flight yourself in your simulator until the aircraft is completely loaded.
▪ You won’t be able to start any flight if you reserved seats for company employees but have not selected them in area #3.
5. This area shows details about the cargo and passengers for all jobs that are currently loaded onto the aircraft. The “From” and “To” locations are links and can be hovered over to display a tooltip with a short airport name and size or clicked to load the Airport Details page. The colored “Due” dots can also be hovered over to see exactly how much time you have to deliver the job before it expires.
Flight Tracking Preparation
Once you have prepared a flight that you will be flying in your simulator and used the “Start Flight Tracking” button, as described in the previous section, you will be taken to the Flight Tracking Preparation page.
This is the final page before OnAir starts tracking your flight and you can take to the skies. The blue header contains the type of aircraft for this flight and its registration number as well as the current UTC date and time.
1. Flight Plan: You can fly any route you wish and even land at an airport other than your destination or alternate. OnAir will register your flight no matter where you land, without any penalties. Of course, you must still take off in your simulator from the correct departure airport and if you have any jobs that need to be delivered to your filed destination and you don’t actually land there, you will eventually have to create another flight to complete the job(s).
2. Tracking Conditions: This area is very important because unless you see only green checks here, OnAir will not be able to track your flight.
Note: Your simulator must be running and you must be in the correct aircraft and also at preferably the correct departure airport. If you do not see a green connection light above the Flight Tracking page, you may need to install either the free version of FSUIPC or the included X-Plane connector, as described in the Simulator Connection Indicator section of the Your Company Dashboard chapter.
o Date: The date and time (in UTC) that you need to set within your simulator is shown here. By using the “Autoset” option, OnAir will automatically set the date and time in your simulator once flight tracking starts. Keep in mind that this could cause your simulator to reload the scenery as it changes the date and time, which is normal behavior. You can hover over the listed date and time for more details.
Important: Do not change the date or time in your simulator after OnAir starts tracking your flight, as this can cause tracking issues which may not become evident until the end of your flight. This includes using “Track real-world date & time”, “GMT Offset” and the option to increase Ground Speed in X-Plane. OnAir does not support any feature or addon that changes date and time during flight.
▪ If you are in Survival Mode, you can still fly at a preferred time by using the “Company UTC offset”, also in the Global Settings.
▪ You can use accelerated time during your flight but keep in mind that if you do, you and any crew on board and the aircraft itself will be “in warp” and unavailable until the actual time passes when the flight should have been completed. This warp delay can be disabled by using the “Don’t Force time in sim” option in the Global Settings but only if you are not playing in Survival Mode.
- Fuel: The total fuel that you need to load onto your aircraft is shown here. You can load and distribute fuel among your aircraft’s tanks in your simulator as you like but if your total fuel amount is at any time greater than the Due amount, OnAir will not be able to track your flight. By using the “Autoset” option, OnAir will automatically load fuel into your aircraft’s tanks once flight tracking starts, according to the amounts on the initial Flight Preparation page, described in the previous section of this chapter.
Tip: Do not park or stop near a fuel pump in your simulator (at least not in FSX or P3D) after flight tracking has started as it will likely interfere with your required fuel levels, causing the tracking to abort.
- Total Payload: This shows how much total payload weight you must load onto your aircraft. You can distribute the weight among your aircraft’s load stations in your simulator as you like but if the total payload is at any time less than the Due amount, OnAir will not be able to track your flight. By using the “Autoset” option, OnAir will automatically load your aircraft with the required weight once flight tracking starts, according to the amounts in the “Balance” section of the initial Flight Preparation page, described in the previous section of this chapter.
- Model: This shows the aircraft that is currently loaded in your simulator followed by the aircraft that OnAir expects. If these do not match exactly, OnAir will not be able to track your flight.
Tip: The best way to make sure that you rent or buy the correct aircraft that you want to fly in your simulator, is to first load it up in your simulator at any airport and then use the blue “Search for the aircraft I have loaded in my Sim” button, when searching the Aircraft Market.
- Slew mode: Slew mode is not supported by OnAir and tracking will be aborted if it is used.
- Location: In order for OnAir to track your flight, you must be positioned at the correct departure airport and on the ground. If you would like OnAir to move the aircraft for you, you can use the “Position Aircraft in Simulator” button and OnAir will place you at the correct airport. You may still have to adjust your position if you want to start from a specific location of the airport.
- Just below the Tracking Conditions area, you will find two buttons:
▪ The “Start Tracking” button will only be blue and enabled when all tracking conditions have been met. When this button is used, OnAir will start tracking your flight which is described in the next section of this chapter.
▪ The “Abort Flight” button cancels the flight tracking preparations and takes you to the Live Map page. There are no penalties for aborting a flight, but you will have to start again.
3. Aircraft manifest and crew: This area shows details about all the cargo, passengers and crew on board the aircraft. The “From” and “To” locations are links and can be hovered over to display a tooltip with a short airport name and size or clicked to load the Airport Details page. The colored “Due” dots can also be hovered over to see exactly how much time you have to deliver the job before it expires.
4. Map: The map on the Flight Tracking Preparation page has features similar to those found on the Jobs Map, with a few exceptions:
- No jobs are shown on this map.
- The only airports shown are the ones related to this flight.
- The only aircraft icon shown is for the aircraft being tracked.
- There is an arrow around the aircraft icon, pointing in the direction of the destination.
- There are checkboxes at the top of the map that allow you to see METARs and follow the position of your aircraft during flight.
- There is a display of the departing airport’s details, including current weather (if available), at the bottom center of the map.
Note: The requirement for loading the correct “Due” weight and fuel has been disabled for the currently available play modes (including Survival). If you want to use one of the aircraft addons which is not correctly sending fuel and weight data to OnAir, you will still be able to start Flight Tracking, even if your addon does not allow you to set the correct values. In the upcoming second OnAir World which will only have a new and improved Survival Mode, only aircraft that are known not to have any weight or fuel issues will be available. You will not be able to bypass the weight and fuel requirement on the new Survival only World.
Once OnAir starts tracking your flight, you will see the following page:
You can see that your flight is being tracked because the background in area #2 has changed to a darker color.
1. This shows the same information as on the Flight Tracking Preparation page, described in the previous section.
2. This area shows your tracking session duration, the amount of fuel currently on board your aircraft and the last advisory message given by OnAir which is also given verbally. Flight time for the purpose of calculating aircraft wear and rental costs is only counted when your simulator is un-paused so you can freely pause your flight and come back later. If you wish to abort your flight, you can do this here and your aircraft, any crew, cargo and passengers on board will be returned to the departure location in the OnAir World without any penalties.
3. This shows the same information as on the Flight Tracking Preparation page, described in the previous section.
4. The map here shows the same information as can be found on the Flight Tracking Preparation page, with a few exceptions:
- At the bottom left of the map are two buttons; one for the Destination and one for the Alternate airports. Using one of these buttons will cause the box at the bottom center of the map to display details about that particular airport, including current weather (if available).
- The arrow around the aircraft icon will point in the direction of either the Destination or Alternate airports, depending on which button is used.
- Details about the aircraft’s current flight characteristics are displayed in the upper right corner of the map.
Tip: You can take care of other business in your company, even while you’re flying and tracking in your simulator. Just do what you need to do; rent or buy aircraft, look for jobs, hire employees and assign jobs for them to fly and when you’re done, resume your Flight Tracking by using the Resume Flight button. You can find this button on the Live Map and on the My Aircraft page. There is no need to pause your flight while you are doing other things in OnAir as it will correctly resume tracking at your current location in the simulator.
Once you successfully land at an airport and shut down your engines, you will see the following page:
This page indicates that your flight was successfully registered in OnAir. Details about your flight are shown on this page, including the exact times of your flight, the crew that was on board, the change to your company’s reputation and the aircraft’s condition based on this flight, the XP gained (the smaller the landing airport, the more XP you will get with a maximum of a 10% bonus for landing at a size 0 airport), and the details about any jobs that were completed. Cargo and passengers take time to unload/deboard so your aircraft may still be busy in ”apron work” until this is completed. Once you are done looking at the information here, you can use the ”OK” button to be taken to the Live Map page.
Resuming a Flight
As mentioned in other areas of this document, OnAir supports resuming of a flight in your simulator. Below is some information on why you may need to resume a flight and how to go about it:
Note: You have a maximum of two days to resume a flight after the connection is lost with your simulator. After two days, the flight will be automatically aborted and the aircraft, its crew and any cargo or passengers on board will be reset to the departure location.
● Your simulator crashed
- If this happens, OnAir will remember your last known position before it lost connection with your simulator. To resume your flight, restart your simulator and load the aircraft at an airport somewhere close to where the crash occurred (with the correct amount of fuel and payload shown on the Tracking Page and preferably at the correct date/time, if applicable) and then use the Resume Flight button found on the Live Map or on the My Aircraft page. You then have one or two options before you can start tracking again, depending on which simulator you are using:
1. (This option is available in all supported simulators)
Take off and make your way to the location of the solid aircraft icon that is shown on the Tracking Page Map. In contrast, your current location is indicated by a “ghost” aircraft icon. You will need to be within 4 NM and 1,000 ft in elevation of your last known position (the solid aircraft icon). Once you are close enough where the Start Tracking button becomes available, pause your simulator and use the Start Tracking button to continue your flight in OnAir. You can then un-pause your simulator and continue flying.
2. (This option is not available in X-Plane as positioning an aircraft this way from outside the simulator has caused some issues. Also, please keep in mind that positioning your aircraft in the following manner may cause issues with some complex aircraft addons)
Use the Position Aircraft in Simulator button on the Tracking Page. This will move your aircraft in your simulator to the last know position in OnAir. Depending on where your crash occurred, you may suddenly be in the air so make sure to either set your aircraft up correctly first or be ready to do so immediately after the re-positioning so that you don’t have critical issues after you are moved. As an alternate method, you can take off and climb to and level off at the approximate altitude required before you use the Position Aircraft in Simulator button which should make the transition smoother.
● Server maintenance or internet outage
- During OnAir server maintenance or if you experience an internet outage, you can still finish your flight, as long as you keep OnAir running. At the end of the flight, you will not be able to register it immediately. If there was also a client update, a message window will inform you of this and you will need to restart the client to get the update and to resume your flight. You can then use the Resume Flight button which will take you directly to the "Register Flight" page.
Tip: If you are ever uncertain about being able to resume your flight when something unexpected happens (besides your simulator crashing), pause your flight in the simulator, find and use the Resume Flight button and check the tracking conditions to see if all the checkmarks are green. If they are not, you will at least have an idea of what needs attention and can try to remedy it. If you’re not able to remedy it, you can always contact us via the forums or on Discord.
When you start a company within the OnAir World, you, as the company CEO, only have the basic Single Engine Piston Land (SEPL) certification. If you would like to fly other types of aircraft, you will need to become certified and to do that, you need to take and pass a checkride. If you have any aircraft in your fleet (either rented or owned) for which you do not have a certificate, you will see the checkride button . You can find this button on the Live Map and on the My Aircraft page. When this button is used, OnAir will load the Flight Tracking Preparation page. Once all necessary conditions are met, the ”Start Checkride” button will become available and when used, the checkride will begin. You will be given instructions (both on the Flight Tracking page and verbally) for every step of the way. Once you successfully complete your checkride, you will be awarded a certificate for that aircraft class, which is valid for one year.
● Certificates in OnAir are for classes of aircraft and not for individual aircraft. Once you are certified in a class, you can fly any other aircraft in the same category. The categories are:
- Gliders (GLD)
- Ultra-Light (ULM)
- Single Engine Piston Land (SEPL)
- Single Engine Piston Sea (SEPS)
- Multi-Engine Piston Land (MEPL)
- Multi-Engine Piston Sea (MEPS)
- Single Engine Turboprop Land (SETL)
- Single Engine Turboprop Sea (SETS)
- Multi-Engine Turboprop Land (METL)
- Multi-Engine Turboprop Sea (METS)
- Helicopter (HELO)
- Jet (JET)
- Heavy Jet (HEAVYJET)
● To start a checkride:
- Just like for any other flight, you must be at the same airport as the aircraft that you are going to fly in.
- You must unload any cargo or passengers from the aircraft.
- The aircraft must have at least 20% of fuel on board (you will be notified if that is not the case and given the option to automatically purchase enough fuel, if available). If fuel is not available for purchase, you can buy one or more 5.3-gallon fuel cans at another airport (from the Airport Details page) and transport them over as regular cargo, using another aircraft.
- All other Tracking Conditions as described in the Flight Tracking Preparation section earlier in this chapter must also be met.
- No copilot is needed as the instructor will fulfill that role.
● If you are not playing on Survival Mode, you can change the number of possible exercises that you will be asked to complete during a checkride by using the “Checkride difficulty” option in the Global Settings. The number of exercises will still always be random but lower settings decrease the maximum possible number. This setting also impacts the required speed of slow turn exercises, with more realistic settings requiring slower speeds.
● If the aircraft that you want to fly for your checkride is in a mountainous area, the checkride may be difficult to complete. If you want to avoid this, you can do the checkride in another aircraft of the same class and at another location (for example: a Constellation has the same class as a much smaller Piper Navajo of the same class) or you can have one of your AI pilots fly the aircraft for you to an airport with a more suitable checkride location (as long as they are certified to fly it, of course).
● During the checkride, you will be asked to perform a variety of different possible exercises ranging from climbs and turns to slow (almost stall speed) flight so be ready and refreshed before you start. At the end, you will always be asked to return to your starting airport.
● At this time, autopilot is allowed during checkrides.
● Aircraft class certificates do not carry over if you start a new company and they must be renewed once a year.
● Class certification for your employees is done via the Employee Management page.
My Flight Logs
You can view records of every flight made within your company during the past 30 days. To access this page, use the “My Company” menu and select “My Flight Logs”.
Each flight listed on this page contains details about when and where it took place, which aircraft was used, the aircraft’s flight performance, the amount of XP gained (for non-AI flights), a “Logs” button that opens up a small window with more details about this particular flight and a record of whether the flight was cancelled and if so, for what reason.
If you have a flight in progress but have left the Flight Tracking page, a “Resume” button will be available for this flight in the Actions column.
Each row can be expanded with the “+” button in the first column to show the crew that participated in this flight as well as the change in the aircraft’s condition and in the company’s reputation.
The blue aircraft registration and from/to airport ICAO codes are links and can be clicked to open the Aircraft Details and Airport Details pages.
A record of flights limited to a particular aircraft can be viewed on this page by using the “Flights” button found on the My Aircraft and Aircraft Details pages.
And as with other tables in the application, you can sort the list by clicking on some of the column titles and you can filter the list by using the little “filter” button found in some of the column headers.
Weather plays an important role in the OnAir World. Currently, it only affects flights performed by your AI pilots.
A screenshot of METAR stations displayed on the Live Map.
METARs, or Meteorological Terminal Air Reports, are updated once an hour within the OnAir World and contain the same information as in the real world. Landings performed by your AI pilots are subject to current real weather conditions. It’s important to check METAR information on the Live Map for your AI flight destinations, especially when jobs that expire soon are involved. AI pilots may attempt to land in bad weather (success depends on how bad the conditions are and on the pilot’s stress resistance skill) but if not able, they will divert to the filed alternate airport. If landing there is also not successful, they will find the closest airport with good conditions. Below are the weather conditions for the color-coded METAR icons on the Live Map:
- Green: visibility > 5SM and cloud base > 3000ft
- Yellow: visibility between 3SM and 5SM or cloud base between 1000ft and 3000ft
- Red: visibility between 1SM and 3SM or cloud base between 500ft and 1000ft (base chance of AI pilot diversion: 15%)
- Purple: visibility < 1SM or cloud base < 500ft (base chance of AI pilot diversion: 60%)
- Gray: used if the METAR does not report visibility or cloud base
Tip: You can re-send your AI flights to airports where they were not successful at landing as many times as you like. There is always a chance that the next landing will be successful. But for time critical jobs, you may want to fly yourself or at least make sure that the pilot has the highest possible punctuality and stress resistance skills (up to a 15% reduction in diversion chance with both skills at level 5).
Realistic Procedures in Simulator
When you enable this option, you get a bonus on your XP and reputation granted for the flight affected by these penalties:
Landing without flaps
This penalty is never applied for SEP, MEP, HELO and ULM
Take off without flaps
This penalty is never applied for SEP, MEP, HELO and ULM
Exceeding 250 kts when flying under Flight Level 100
(10000 ft on an altimeter set to standard 29.92 or 1013mb)
Landing without 30 minute safety reserve
We compute it with the estimated cruise fuel flow
When your vertical speed at touchdown is more than 700 ft/minute
No Beacon and No Strobe when engine is started
You need to turn Beacon or Strobe on to avoid the penalty
Lights On when shutting down engine
The landing Light and the Nav lights have to be off.
Landing lights above FL 100
If you forgot your landing lights above FL100 (or 5000ft AGL for high altitude airports)
Landing lights off during approach
For SEP, MEP, SET, MET and ULM :
The landing lights must be turned on when Altitude above ground (AGL) is less than 200 ft
For all other aircraft classes :
The landing lights must be turned on under FL 100
Start tracking with Engine On
To avoid this penalty, you need to start Cold and Dark in the Simulator
When the aircraft sends a Stall Warning to OnAir, unless you are under 25 ft AGL (landing)
When the aircraft sends an Overspeed Warning to OnAir.
When the aircraft sends an Flap Overspeed Warning to OnAir.
When the aircraft sends an Gear Overspeed Warning to OnAir.
GForce, Bank and Pitch excess
When exceeding GForce 2.5 or -1.25, Bank 45°, Pitch 45°